Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. If Drill is researched, the Mongol push will be faster and more difficult to stop. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Aztecs is a bit more challenge, but can still win due to moving speed of all . Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Cookie Notice ", Try to retreat and get your towers to do the work? This article is about the civilization in. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Arguably the best siege in the game with drill. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. This build is of an advanced difficulty and utilises early Feudal. Nothing feels better than overwhelming everyone with a Mangudai tsunami. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Genghis' first target is the vastness of China. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. AOE2:DE 20+2 Castle Drop | Mongols unbeatable strategy on Arena Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Press question mark to learn the rest of the keyboard shortcuts. Hunters work 50% faster Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. Clicking on the icon links to the corresponding page. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. So the question is, what other strategies or army comps are at least viable with mongols? Otherwise, their navy is fair. The Mongols also have access to powerful siege weapons. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Thats all. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Beste Verteidigung Age Of Empires 2 Hd - information online I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Is there any good way for us to fight them? +50% hunter efficiency? Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Just be careful with early raids and build enough Castles to support unit production. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Wagons are also outranged by Mangudai, so theyre less effective. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University :-) Have a nice weekend! That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. So You Want To Play Mongols - YouTube Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). Please do not think I hate Mongols. Alot of people use this food for the Mongol Scout Cavalry rush. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. In Imperial Age, theyll try to upgrade your units until the late game army. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Cav Archers bonus - There's no real way to use this effectively. The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). Am I right in feeling this way? It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Keshiks generate gold while fighting, what is good while engaging Hussars. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. The Mongols have access to the following units, buildings, and technologies. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Destroyed house foundations no longer provide population space with the Nomads technology. Age of Empires 4 Mongols Strategies and Tips - GameRevolution The Mongol units can be very cost effective or battles can end in disaster. Learn the build for a 15 minute fast castle into a 3 town-center boom. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . They are also much cheaper than Paladins to upgrade, and can chase Mangudai. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. A true Labour of love. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Lets take a look on them. They are also the only civilization that lacks all Imperial economy technologies. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. The Mongols are a civilization in Age of Empires II and Age of Empires IV . Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms High Level Mongols Gameplay | AoE2 DE - YouTube by hit-and-running them. I wont delay much with infantry units, because they are mostly shredded by this composition. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Hi there. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Well consider later a few exceptions to this rule. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. Age of Empires Series Wiki is a FANDOM Games Community. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Rattans will fare much better, with their amazing pierce armor and 11 attack. I hope our content helps you feel more confident in your games. They are also great at raiding villagers. Mangudai + Siege Rams + Siege Onagers. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. New artwork, new animations, and new civilizations. Tonight we might even see the return of Subotai! With their unique technology Drills the siege workshop units move 50% faster. They focus on cavalry archers. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. This page was last edited on 11 August 2014, at 02:21. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Les vraies voix - Le premier dbat : Polmique Orelsan : Le terme There are several campaigns in Age of Empires II. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. The Mongols have a campaign devoted to their civilization: Genghis Khan. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. But if you feel inspired, you may turn the tide and scrap a difficult win. Outside these areas of expertise, the Mongols fare rather poorly. Brilliant work and I hope you keep enjoying the game for many years to come. Regular Cav Archers are way too expensive. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Try to fight with a Mongol army? In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. They can still be vulnerable against Onager volleys (see in disadvantages). LANGUAGE: Mongolian TECH TREE EXCLUSIONS One thing they will never say about you is that you lack passion, or work ethic. The attack bonus against rams is removed. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. A harsh life of hunting and pastoralism breeds a hardier people. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Learn the build for a 15 minute fast castle into a 3 town-center boom. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. . Welcome to the AoE2 Strategy Center. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Trebuchets can be used in the same way, although less effective against units. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Hi all! Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Like literally every game and it's the only non-siege unit they make. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. To engage Mangudai, nevertheless, you need NUMBERS. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. The companion to Mangudai will always be Hussars. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. 11 and 12 villager chop wood. It is especially usefull for the siege ram. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. 6 sheep. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). What it essentially means is foreigners. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Age of Empires II Microsoft Corporation. 9 Tricks You Probably Didn't Know They Exist in Age of Empires 2 In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? BBCs can be used also to hit the mass of Mangudai from longer distance. When the mangudai is uppgraded to elite status they have 0 missile delay. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Does parthian tactics affect mangudai? Explained by Sharing Culture